Rules of the League

Items:

1. Registration of team & players / transfers
2. Reporting for games
3. Timing
4. Game venues
5. Game regulations
6. Uniforms
7. Player conduct
8. Payment
9. League standings
10. League Awards & Recognition
11. Playoffs
12. Official feedback
13. Equipment

 

1. Registration of team & players / transfers

a. Teams may register up to 20 players in their roster but only a maximum of 12 will be allowed to participate in each game. Once a team manager registers his team, the team is obligated to complete the entire season of play.

b. Players must be registered by the team manager formally in writing to the league administrator in the team registration form or subsequently by an email to projecthoopz@jammers.com.sg if the team registration has already been submitted.

c. Unregistered players will not be allowed to play. A team that fields an unregistered player will face an automatic walkover if discovered before or during a game. The game officials will verify and inform teams if there is a walkover. In addition, a 2 league point deduction will be imposed on the team that fields an unregistered player. No post-game registration is allowed.

d. Players must be registered at least 24 hours (1 day) before a game. Last minute registration of players on game day is not allowed. Post-dated registration is also not allowed.

e. A player may transfer to another team during the season. His transfer must be clearly reported by the team managers for both teams. He will not be allowed to transfer back to his original team in the same season. A transfer may be activated by either the team manager of either team or the player himself.

f. Each player may make a maximum of 2 transfers within the same season.

g. Every registered player must have a display photo on the team profile page. Each team has to submit a team photo for the profile page as well. Failure to do both by the 5th game of the season will result in a 1-league point deduction for the team.

h. No new players may be added to a team roster in the final 3 weeks of play in the regular season for each team. This is to prevent unfair boosting of team rosters in view of the playoffs, if any. Likewise, no new players may be added to a team roster for the playoffs.


2. Reporting for games

a. Games will begin 10 minutes before the scheduled timing to allow time for team warm-ups. E.g. game scheduled for 10am will start sharp at 10am. If the preceeding games are delayed, the warm-up and game timings will be adjusted accordingly.

b. The table officials will start the countdown clock to indicate the warm-up timing. 2 minutes before the end of warm-ups, the game officials will signal the teams to get ready for the start of the game.

c. Before the start of the game, the team manager or captain must indicate the participating players in the scoresheet. A maximum of 12 players is allowed to play in each match. No amendment to the player list is allowed once the game commences, even if the players are registered ones who arrive late after the game has begun.

d. Teams must play with a minimum of 4 players. If there are fewer than 4 players by the scheduled game start, a countdown clock will be started. Each minute of non-play will result in 2 pts awarded to the opponent team, up to 10 minutes, i.e. the first quarter of play, has ended.

When 10 minutes are up, it will be an automatic walkover. The end result of a walkover is 20-0 in favor of the team that is present. No game statistics will be recorded for walkover games and score tally will not be included in the league table. No videos and photos will be taken as well.

e. A walkover will result in a league fee penalty of $50 by the absent team that will be used to offset the opponents' league fee for the same match. This penalty must be paid before the walkover team's next league game. 2 league points will be deducted from the walkover team. The penalty will not come into effect if the teams decide to play a friendly/use the court in place of the game.

f. For walkover friendlies, two halves of 15 minutes will be played with officiating and scorekeeping. However, there will be no official scores, video recording or game photos for walkover friendlies. The outcome will not be reflected on the league record.


3. Timing

a. Each game is played in quarters of 10 minutes, with a 1-minute break in between quarters.

b. The game clock will be paused during dead ball situations, such as free throws, or injury timeout called by the game officials. The game officials may also stop the clock if there is any situation or emergency that they have to attend to.

c. Halftime break is 3 minutes.

d. Each overtime period is 5 minutes long with a 1-minute break in between.

e. Each team has 1 timeout per quarter for the 1st three quarters, and 2 for the 4th quarter. The timeout for the 1st and 3rd quarters can be carried over to the 2nd and 4th quarter respectively. Each timeout is 1 minute long. Timeouts cannot be accumulated over halftime. Any timeouts not used before halftime will automatically be forfeited.

f. Timeouts for the 2nd half are not carried over to overtime (OT). There is 1 timeout per team in each OT period.

g. Timeouts cannot be called while the game is live, i.e. ball is in play.


4. Game venues

a. Games will be played at the stipulated venues as indicated in the league website unless otherwise stated. Teams are advised to visit the website regularly to update themselves & inform their players of any changes.


5. Game regulations

a. Game regulations will generally follow the latest FIBA rules & regulations, unless otherwise stated in the league rules. To view the latest FIBA rules & regulations, please visit http://www.fiba.com/.

b. Extraordinary Circumstances: In the event of a game going into additional time but court booking having ended (hence game cannot continue), the remaining time will be played at the beginning of the next available game day, or as indicated by the league administration.

The time remaining, scores, number of timeouts and players' status (including fouls) will carry into the resumed game on another date. No amendments can be made to the player list even if some of the original players cannot show up to continue the game. The team has to continue playing with the remaining players in the original game. Only game officials may be replaced in this instance if they are unavailable. There will be no replacement game or rematch for the two teams.

Example: League game played at 11:30am on Saturday fails to finish by 1pm, when the court booking is over and the game is unable to continue. The remainder of the game will be played the following Saturday at 10am if the games on this date start at this timing.


6. Uniforms

a. Teams should preferably own 2 sets of team jerseys, for home & away. If not, they should have at least 1 set of jerseys to play. For teams that may not afford a full jersey set, they must at least have the same jersey top and shorts that are of the same color. No penalty will be imposed if the color of the shorts is uniform.

b. If there is a clash in team colors for teams with only 1 set of jerseys, their players may be asked to put on bibs, unless there is mutual consent among the team captains of both sides to carry on with the same colors. Teams should wear the correct colour for their home or away games as stated.

c. Teams that sign a new player during the season may not have a jersey ready for him. Teams will be given a 3-match grace period from that player's first match to prepare jerseys for him. During this grace period, the player must at least play in the team color and wear a numbered jersey, while not duplicating a number that is worn by another teammate.

d. After the grace period, this player must wear the team uniform. If he still doesn't have one, the player will give up free throws to his opponents upon entry to each subsequent game. The opponent team will shoot 2 free throws before the game resumes on the last call.

e. If the player without jersey starts the game, the 2 free throws will be awarded to the opponents prior to jumpball and neither team will gain possession after the two shots. Jumpball will resume after the free throws. If the player enters during the game, the opponent will shoot 2 free throws upon his entry.

f. If there are two players entering the court at the same time without jerseys (one from each team), the team that has possession before the stoppage will still have the ball after shooting 2 free throws apiece.

g. At the beginning of the season, all teams will have a 3-game grace period for uniform purchase. This means there will be no penalty for the first four games for a team that has yet to receive its team jerseys. However, if a team does not have its team jerseys from their 4th game onwards, there will be a 1 league point deduction for the team for each game played without their team jerseys, unless special permission has been granted by league administration.

h. Team managers/captains must inform the game officials before a game if a player is newly registered/within his first 3 games played. A mark will be indicated in the scoresheet. Otherwise, the jersey penalty will apply. Once the free throws have been taken, there will be no remedy.


7. Player conduct

a. Fair play is of utmost importance to the league. Teams & players should conduct themselves in an appropriate manner during games.

b. Verbal abuse is not acceptable and game officials are given the authority to do whatever necessary to keep games in order. Game officials may inform the league administration in post-game reports if they are threatened or verbally abused in any manner during games, and action will be taken against the offending player/s. A minimum 1-game suspension will be imposed for any such cases upon verification.

c. Physical violence is not condoned in this league. Players who are involved in fights during a match will be dismissed immediately and the team may receive a team penalty of 2 league point deduction. In addition, the player/s identified by the game officials to be involved in fights will face a minimum 3-game suspension with immediate effect from the team's next available game. The initiator of any violence will likely receive a more severe punishment.

The severity of the penalty will be reviewed by the league administration with the assistance of the game officials, video review and reports from the team managers/captains from both sides. Players involved in more serious action may face a permanent league ban, upon investigation and review by the league administration. Only one team representative's report will be accepted.

d. Players on the bench are not to leave their bench area should there be a situation on the court. The situation may escalate out of control if more players are involved. Hence, players who enter the court illegally in such cases can be ejected by the game officials and may serve suspensions of minimum 1 game upon review, depending on the nature of the action taken.

e. Smoking is not permitted in the court premises. Players who are identified to have smoked in the court area or within the compound will receive a 1-game suspension.

f. Sportsmanship extends beyond the league games. As the league communicates frequently over our website, email, Facebook and Youtube, players are reminded not to engage in behavior that may jeopardise the reputation of the organisation, including teams and their opponents. Spamming and flaming of any nature is not allowed and may result in legal implications for the players involved. If identified, the player will serve a 1-game suspension in the next game his team plays. A permanent league ban may be imposed for extreme cases.


8. Payment

a. Payment for league fees must be settled within a week of notice by the league administration. Teams that pay league fees late without a valid reason may be required to pay an additional $20 late payment surcharge for every week of delay.

b. A receipt will be issued to the team manager upon successful receipt of payment.

c. Team managers must keep their transfer receipts (for fund transfer payments) for verification purposes. An email must be sent to projecthoopz@jammers.com.sg by team managers to inform of payment (if paid via fund transfer).

d. Once a team has committed to the league by submission of the team registration form and confirmation of league fees, it must complete the entire season of games. The team manager/captain is held responsible for all league fee payments. If a team decides to pull out in the midst of a season, the team manager/captain is legally liable to settle the entire season of league fee payment in full by a due date set by the league adminstration, as well as other costs incurred as determined by the league administration. Failure to do so will result in legal ramifications against the team manager involved. The team members will also face a suspension from participation in all league games and activities until all arrears are settled in full.


9. League standings

a. League standings are primarily determined by the number of league points earned by the team. If there is a tie in league points, the differentiating factor will be the average point difference (Pts scored - Pts against). League standings will determine the seeding of the teams for the playoffs at the end of the regular season.


10. League Awards & Recognition

a. These league awards will be up for nomination by a team representative (manager/captain) from each team before the playoffs and the winners will be named before the Finals. The criteria for the individual selection is that the nominee must have at least played 10 games at the end the regular season.

i.
League MVP Award (individual)
ii.
Sportsmanship Award (team)
iii.
Defensive Hustle Award (team) - determined by league results*

*lowest average points allowed by a team

b. An All-Jammers First-Team and All-Jammers Second-Team may be named by the league in recognition of their play in the regular season but no prizes will be presented.

c. The top 3 teams of the regular season will receive these incentives:

1st
Cash prizes + medals for up to 12 players
2nd
Cash prizes + medals for up to 12 players
3rd
Cash prizes + medals for up to 12 players

The amount of cash prizes may vary from season to season, depending on the number of teams playing and sponsorships, if any.

d. Additional medals may be ordered by teams that have a roster of up to 20 players. The cost of these additional medals will be borne by the team itself.


11. Playoffs (Jammers Weekend League)

a. The top 4 teams of the each conference will participate in the playoffs at the end of the regular season. No new players can be added to playoff teams.

b. Format of playoffs - elimination games. The seeding of the team is based on teams' regular season standings.

c. The Finals will be played between the two winners of the elimination games. The 3rd/4th placing match will be played on the same day before the Finals match. Following this, the championship trophies and regular season awards/trophies will be given out in a ceremony.

d. Payment for playoffs fees is separate from regular season league fees. Hence, teams that do not wish to participate may indicate their wish to do so at the final week of the regular season. The next ranked team (5th) will move up to play accordingly. Playoff fees are charged at regular league fee prices at $100 per game for each team.

e. The winner of the Finals will bring home the Jammers Championship Trophy.

f. No playoffs will be played for leagues of fewer than 8 teams.


12. Official feedback

a. Team managers may submit an official email to the league administration at projecthoopz@jammers.com.sg if they wish to give feedback on game time incidents. Only the team manager will represent the team in official letters.

b. A game officials feedback survey has been set up and team managers are to fill in the survey each week to provide feedback on the game and table officials. This will allow us to assess their performance in the league games. This link is made available to only the team manager who registered the team.

If the team wishes to appoint another member to fill in the survey, he will have to inform the league administration officially via email.

13. Equipment

a. Teams will be held responsible for any damage to the court or league equipment used in league games, including scoreboard, tripod, video camera, digital camera, etc. The team manager will be informed if there is any damages to be paid for items that are damaged in the process of a game by their team players, whether unintentional or deliberate. This amount must be paid upon the advice of league administration, failing which the team may be suspended from playing. The team manager is responsible for this payment.

Should there be a dispute over the damage, the team manager is required to submit a report for the league administration to investigate. The league administration will then advise on the outcome upon verification.

 

Updated as of 1 May 2010

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