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Rules of the League
Items:
1. Registration of team & players /
transfers
2. Reporting for games
3. Timing
4. Game venues
5. Game regulations
6. Uniforms
7. Player conduct
8. Payment
9. League standings
10. League Awards & Recognition
11. Playoffs
12. Official feedback
13. Equipment
1. Registration of team & players
/ transfers
a. Teams may register up to 20 players in their
roster but only a maximum of 12 will be allowed
to participate in each game. Once a team manager registers
his team, the team is obligated to complete the entire
season of play.
b. Players must be registered by the team manager formally
in writing to the league administrator in the team registration
form or subsequently by an email to projecthoopz@jammers.com.sg
if the team registration has already been submitted.
c. Unregistered players will not be allowed to play.
A team that fields an unregistered player will face
an automatic walkover if discovered before or during
a game. The game officials will verify and inform teams
if there is a walkover. In addition, a 2 league point
deduction will be imposed on the team that fields
an unregistered player. No post-game registration is
allowed.
d. Players must be registered at least 24 hours
(1 day) before a game. Last minute registration
of players on game day is not allowed. Post-dated registration
is also not allowed.
e. A player may transfer to another team during the
season. His transfer must be clearly reported by the
team managers for both teams. He will not be allowed
to transfer back to his original team in the same season.
A transfer may be activated by either the team manager
of either team or the player himself.
f. Each player may make a maximum of 2 transfers
within the same season.
g. Every registered player must have a display photo
on the team profile page. Each team has to submit a
team photo for the profile page as well. Failure to
do both by the 5th game of the season will result
in a 1-league point deduction for the team.
h. No new players may be added to a team roster in
the final 3 weeks of play in the regular season
for each team. This is to prevent unfair boosting of
team rosters in view of the playoffs, if any. Likewise,
no new players may be added to a team roster for the
playoffs.
2. Reporting for games
a. Games will begin 10 minutes before the scheduled
timing to allow time for team warm-ups. E.g. game scheduled
for 10am will start sharp at 10am. If the preceeding
games are delayed, the warm-up and game timings will
be adjusted accordingly.
b. The table officials will start the countdown clock
to indicate the warm-up timing. 2 minutes before
the end of warm-ups, the game officials will signal
the teams to get ready for the start of the game.
c. Before the start of the game, the team manager or
captain must indicate the participating players in the
scoresheet. A maximum of 12 players is allowed
to play in each match. No amendment to the player list
is allowed once the game commences, even if the players
are registered ones who arrive late after the game has
begun.
d. Teams must play with a minimum of 4 players.
If there are fewer than 4 players by the scheduled game
start, a countdown clock will be started. Each minute
of non-play will result in 2 pts awarded to the opponent
team, up to 10 minutes, i.e. the first quarter of play,
has ended.
When 10 minutes are up, it will be an automatic walkover.
The end result of a walkover is 20-0 in favor
of the team that is present. No game statistics will
be recorded for walkover games and score tally will
not be included in the league table. No videos and photos
will be taken as well.
e. A walkover will result in a league fee penalty
of $50 by the absent team that will be used to offset
the opponents' league fee for the same match. This penalty
must be paid before the walkover team's next league
game. 2 league points will be deducted from the walkover
team. The penalty will not come into effect if the teams
decide to play a friendly/use the court in place of
the game.
f. For walkover friendlies, two halves of 15 minutes
will be played with officiating and scorekeeping. However,
there will be no official scores, video recording or
game photos for walkover friendlies. The outcome will
not be reflected on the league record.
3. Timing
a. Each game is played in quarters of 10 minutes, with
a 1-minute break in between quarters.
b. The game clock will be paused during dead ball situations,
such as free throws, or injury timeout called by the
game officials. The game officials may also stop the
clock if there is any situation or emergency that they
have to attend to.
c. Halftime break is 3 minutes.
d. Each overtime period is 5 minutes long with
a 1-minute break in between.
e. Each team has 1 timeout per quarter for the 1st
three quarters, and 2 for the 4th quarter. The timeout
for the 1st and 3rd quarters can be carried over to
the 2nd and 4th quarter respectively. Each timeout is
1 minute long. Timeouts cannot be accumulated
over halftime. Any timeouts not used before halftime
will automatically be forfeited.
f. Timeouts for the 2nd half are not carried over to
overtime (OT). There is 1 timeout per team in
each OT period.
g. Timeouts cannot be called while the game is live,
i.e. ball is in play.
4. Game venues
a. Games will be played at the stipulated venues as
indicated in the league website unless otherwise stated.
Teams are advised to visit the website regularly to
update themselves & inform their players of any changes.
5. Game regulations
a. Game regulations will generally follow the latest
FIBA rules & regulations, unless otherwise stated in
the league rules. To view the latest FIBA rules & regulations,
please visit http://www.fiba.com/.
b. Extraordinary Circumstances: In the event
of a game going into additional time but court booking
having ended (hence game cannot continue), the remaining
time will be played at the beginning of the next available
game day, or as indicated by the league administration.
The time remaining, scores, number of timeouts and
players' status (including fouls) will carry into the
resumed game on another date. No amendments can be made
to the player list even if some of the original players
cannot show up to continue the game. The team has to
continue playing with the remaining players in the original
game. Only game officials may be replaced in this instance
if they are unavailable. There will be no replacement
game or rematch for the two teams.
Example: League game played at 11:30am on Saturday
fails to finish by 1pm, when the court booking is over
and the game is unable to continue. The remainder of
the game will be played the following Saturday at 10am
if the games on this date start at this timing.
6. Uniforms
a. Teams should preferably own 2 sets of team jerseys,
for home & away. If not, they should have at least
1 set of jerseys to play. For teams that may not afford
a full jersey set, they must at least have the same
jersey top and shorts that are of the same color. No
penalty will be imposed if the color of the shorts is
uniform.
b. If there is a clash in team colors for teams with
only 1 set of jerseys, their players may be asked to
put on bibs, unless there is mutual consent among the
team captains of both sides to carry on with the same
colors. Teams should wear the correct colour for their
home or away games as stated.
c. Teams that sign a new player during the season may
not have a jersey ready for him. Teams will be given
a 3-match grace period from that player's first
match to prepare jerseys for him. During this grace
period, the player must at least play in the team
color and wear a numbered jersey, while not
duplicating a number that is worn by another teammate.
d. After the grace period, this player must wear the
team uniform. If he still doesn't have one, the player
will give up free throws to his opponents upon entry
to each subsequent game. The opponent team will shoot
2 free throws before the game resumes on the
last call.
e. If the player without jersey starts the game, the
2 free throws will be awarded to the opponents prior
to jumpball and neither team will gain possession after
the two shots. Jumpball will resume after the free throws.
If the player enters during the game, the opponent will
shoot 2 free throws upon his entry.
f. If there are two players entering the court at the
same time without jerseys (one from each team), the
team that has possession before the stoppage will still
have the ball after shooting 2 free throws apiece.
g. At the beginning of the season, all teams will have
a 3-game grace period for uniform purchase. This means
there will be no penalty for the first four games for
a team that has yet to receive its team jerseys. However,
if a team does not have its team jerseys from their
4th game onwards, there will be a 1 league
point deduction for the team for each game played
without their team jerseys, unless special permission
has been granted by league administration.
h. Team managers/captains must inform the game officials
before a game if a player is newly registered/within
his first 3 games played. A mark will be indicated in
the scoresheet. Otherwise, the jersey penalty will apply.
Once the free throws have been taken, there will be
no remedy.
7. Player conduct
a. Fair play is of utmost importance to the
league. Teams & players should conduct themselves
in an appropriate manner during games.
b. Verbal abuse is not acceptable and game officials
are given the authority to do whatever necessary to
keep games in order. Game officials may inform the league
administration in post-game reports if they are threatened
or verbally abused in any manner during games, and action
will be taken against the offending player/s. A minimum
1-game suspension will be imposed for any such cases
upon verification.
c. Physical violence is not condoned in this
league. Players who are involved in fights during a
match will be dismissed immediately and the team may
receive a team penalty of 2 league point deduction.
In addition, the player/s identified by the game officials
to be involved in fights will face a minimum 3-game
suspension with immediate effect from the team's
next available game. The initiator of any violence will
likely receive a more severe punishment.
The severity of the penalty will be reviewed by the
league administration with the assistance of the game
officials, video review and reports from the team managers/captains
from both sides. Players involved in more serious action
may face a permanent league ban, upon investigation
and review by the league administration. Only one team
representative's report will be accepted.
d. Players on the bench are not to leave their
bench area should there be a situation on the court.
The situation may escalate out of control if more players
are involved. Hence, players who enter the court illegally
in such cases can be ejected by the game officials and
may serve suspensions of minimum 1 game upon review,
depending on the nature of the action taken.
e. Smoking is not permitted in the court premises.
Players who are identified to have smoked in the court
area or within the compound will receive a 1-game
suspension.
f. Sportsmanship extends beyond the league games.
As the league communicates frequently over our website,
email, Facebook and Youtube, players are reminded not
to engage in behavior that may jeopardise the reputation
of the organisation, including teams and their opponents.
Spamming and flaming of any nature is not allowed and
may result in legal implications for the players involved.
If identified, the player will serve a 1-game suspension
in the next game his team plays. A permanent league
ban may be imposed for extreme cases.
8. Payment
a. Payment for league fees must be settled within
a week of notice by the league administration. Teams
that pay league fees late without a valid reason may
be required to pay an additional $20 late payment
surcharge for every week of delay.
b. A receipt will be issued to the team manager upon
successful receipt of payment.
c. Team managers must keep their transfer receipts
(for fund transfer payments) for verification purposes.
An email must be sent to projecthoopz@jammers.com.sg
by team managers to inform of payment (if paid via fund
transfer).
d. Once a team has committed to the league by submission
of the team registration form and confirmation of league
fees, it must complete the entire season of games. The
team manager/captain is held responsible for all league
fee payments. If a team decides to pull out in the midst
of a season, the team manager/captain is legally liable
to settle the entire season of league fee payment in
full by a due date set by the league adminstration,
as well as other costs incurred as determined by the
league administration. Failure to do so will result
in legal ramifications against the team manager involved.
The team members will also face a suspension from participation
in all league games and activities until all arrears
are settled in full.
9. League standings
a. League standings are primarily determined by the
number of league points earned by the team. If there
is a tie in league points, the differentiating factor
will be the average point difference (Pts scored
- Pts against). League standings will determine the
seeding of the teams for the playoffs at the end of
the regular season.
10. League Awards & Recognition
a. These league awards will be up for nomination by
a team representative (manager/captain) from each team
before the playoffs and the winners will be named before
the Finals. The criteria for the individual selection
is that the nominee must have at least played 10
games at the end the regular season.
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i.
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League MVP Award (individual) |
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ii.
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Sportsmanship Award (team) |
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iii.
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Defensive Hustle Award (team) - determined by
league results* |
*lowest average points allowed by a
team
b. An All-Jammers First-Team and All-Jammers
Second-Team may be named by the league in recognition
of their play in the regular season but no prizes will
be presented.
c. The top 3 teams of the regular season will receive
these incentives:
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1st
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Cash prizes + medals for up to 12 players |
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2nd
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Cash prizes + medals for up to 12 players |
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3rd
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Cash prizes + medals for up to 12 players |
The amount of cash prizes may vary from season to season,
depending on the number of teams playing and sponsorships,
if any.
d. Additional medals may be ordered by teams that have
a roster of up to 20 players. The cost of these additional
medals will be borne by the team itself.
11. Playoffs (Jammers Weekend
League)
a. The top 4 teams of the each conference will
participate in the playoffs at the end of the regular
season. No new players can be added to playoff teams.
b. Format of playoffs - elimination games. The seeding
of the team is based on teams' regular season standings.
c. The Finals will be played between the two winners
of the elimination games. The 3rd/4th placing match
will be played on the same day before the Finals match.
Following this, the championship trophies and regular
season awards/trophies will be given out in a ceremony.
d. Payment for playoffs fees is separate from
regular season league fees. Hence, teams that do not
wish to participate may indicate their wish to do so
at the final week of the regular season. The next ranked
team (5th) will move up to play accordingly. Playoff
fees are charged at regular league fee prices at $100
per game for each team.
e. The winner of the Finals will bring home the Jammers
Championship Trophy.
f. No playoffs will be played for leagues of fewer
than 8 teams.
12. Official feedback
a. Team managers may submit an official email to the
league administration at projecthoopz@jammers.com.sg
if they wish to give feedback on game time incidents.
Only the team manager will represent the team in official
letters.
b. A game officials feedback survey has been
set up and team managers are to fill in the survey each
week to provide feedback on the game and table officials.
This will allow us to assess their performance in the
league games. This link is made available to only the
team manager who registered the team.
If the team wishes to appoint another member to fill
in the survey, he will have to inform the league administration
officially via email.
13. Equipment
a. Teams will be held responsible for any damage to
the court or league equipment used in league games,
including scoreboard, tripod, video camera, digital
camera, etc. The team manager will be informed if there
is any damages to be paid for items that are damaged
in the process of a game by their team players, whether
unintentional or deliberate. This amount must be paid
upon the advice of league administration, failing which
the team may be suspended from playing. The team manager
is responsible for this payment.
Should there be a dispute over the damage, the team
manager is required to submit a report for the league
administration to investigate. The league administration
will then advise on the outcome upon verification.
Updated as of 1 May 2010
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